#3 / Vol.1.
The issue features a wide range of themes: architecture, art, media, sociology, for example: "Trace & Intent" by Daniel Staincliffe, "Welcome to the Labyrinth (an excerpt from Sex, Death and Design in the Digital Culture)" by Ken Hollings, "Faces and Phases - an excerpt from "Mapping Our Histories: A Visual History of Black Lesbians in Post-Apartheid South Africa" by Zanele Muholi and
"A Constructed Conversation (between Kay Rosen and Virgina Woolf)" by Kay Rosen - if you like visuals / wordart, make sure to check out the Kay Rosen link, it leads to an online wordart exhibition room.
Also included: a thought-provoking interview with Paolo Pedercini, an artist and game designer who explores the intersection between gaming and politics - here one of the interview questions: "The anti-WTO slogan often credited to Jello Biafara, “Don’t hate the media, become the media,” is cited on your website, and you teach a course at Carnegie Mellon titled “Game Design for Artists, Mavericks, and Troublemakers.” You seem to theorize resistance to major entertainment corporations and, as you stated, are concerned with the opaqueness of more “serious” games."
#3 is edited by Josh McNamara, Neal MacInnes and Hana Tanimura.
direct pdf-link: #3 / Vol.1
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